![]() ![]() Necro: battlefield dmg/demon essence/bf summons I am now Training lvl 300 and can get 5stat slimes aswell as slimes with 2x"+" Malady (Spirit refill- Meditation- EssenceGen - BattlefieldDmg) (just 3 of them)Ĭuisine Earl (Pet Point - gather XP - MCR - Fast mix) (all 4 rock)Ĭpt Morgue (spell Bonus - Dungeon Damage - Slime Attack - Demon Essence) (3 of them, but DE "duplicated" with Battlefield makes it 2) I got my slimes around level 390 before time needed was 1 or 2 minuts / level.Īlso was useful for me in the last push some Training time stocked (i used 2 or 3 days per slime to reach 420 level)Īs of now, I ve achieved 2 x 420 slime in Museum with In my current situation that is around 1e14 XP points per second, so u can push fast and further before eat costs are too high Sub class Machinist or Cultist, that raises slime XP me between (70 - 90%)Īdventure Items focused in SLIME XP (that is 4.700% for me as of now) I got just now nearly maxed MASTER crafting I can just have it level 2, need 33 talents for next boost Maxed Animist PERMA TALENT "slime leveling penalty". Main Class Animist (i got 150% slime XP boost) Secondary Machinist cook Generator & Dungeon (10% each for me now), alchemy (6%) Star golden/sliver as possible x2/x3 speedĬooking: Slime&Train XP (150%/50%), if you can afford it for your best ones. When a proper slime 101+ pops, hold it in the pit until the slime XP configuration is TOTALLY ready.īetter dont start training it until you have:Īs much high slime XP bonuses in Generator & Dungeon (currently for me 4e6%/4e3%) In order to reach maximum level for my slimes, this is what i belive must be done So a perfect museum slime for me is one that covers 4 of these 15 skills! This makes me lose many chances to farm for them, neved having a dedicated slime is a huge mistake. ![]() (i.e adventure item chance drop in the 0,1%) ![]() I always focus into "essence/gold/ mana refill" but not so much into "XP/pet point/pet food/meditation/spirit refill/hell mana", only when some problem arouses. While some skills need all my attention every reincarnation, others seem to me "secondary", i forget about them most of the time. So you need at least one of these in your museum permanent demons + all the gold/exp/spell/meditate.) (i.e mana cap rate + mana refill / demon essence + battlefield damage. Im 5/second with cook & slime 250%.Īlso, sometimes you need 2 slimes to focus on a skill, but you have not a slime with both ![]() Note: fast mix is not useful in the long term, once you reach 10mix/second. Note: Gather speed is not useful in the ened, because at high levels youwill just need under a 10% of your demons to gather. all possible under z15 (exception class XP) (classXP/perks/fast mix/slime attack/gather XP/gather Res) There are 2 types of skills, the ones just needed when 100% focusing on it, and. previously, i had rejected slimes without at least 3 "USEFUL" of the 4 skills! Whats an useful skill for me? Once i had enough of them, I focused ALL my stuff towards as much Slime XP boost as posible, to try reach maximum level of these new slimes. Note: After I got a good batch of 4x slimes, I raised adventure to Z20, until some nice ones poped (malady, cuisine earl.) Meanwhile, I went on with the usual stuff, reincarnate, mana cap, battlefield. So, I cleared some slots to farm slimes 4xSkilled, then started with 1 shot adeventure area (that was z15 for me) and waited a few days until 5 or 6 slimes poped. Once training level allows for level 100+ slimes with 4 skills, seemed a good idea for me to focus into hunting 4 sliimes to get 16 skills boosted non stop Until last week i had perhaps around 9 useful skills of these 12. as only 4 slots allowed, you can just let 12 skills running on it. I believe museum slimes one of the most important things for long term improvement ![]()
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